![]() Overall I can say that the game is not very easy and there are a lot of deaths waiting for you, customary of many roguelikes I assume.Ĭliqist – What kind of game-engine will you be using for Children of Morta and why?Īmir Fassihi – We are using Unit圓D. ![]() And then there is an overarching story around all those where you experience the events with the family and witness their journey.Ĭliqist – What kind of difficulty level can gamers expect in Children of Morta, would there be settings for both casual and hardcore Gamers?Īmir Fassihi – We have not finalized this decision yet as to whether we will have difficulty level selection. The roguelike part brings permadeath and procedural content generation to the game. To name some of them: Miyazaki animations, other roguelike games like The Binding of Isaac, Rogue Legacy, Nuclear Throne.Ĭliqist – “A story-driven hack ‘n slash roguelike game ” Please elaborate?Īmir Fassihi – Well the action part of the game has a lot of hack ‘n slash feel to it, you would need to slay monsters with melee or ranged weapons and a lot of special abilities, you would need to be quick and quite fast. Everyone in our team has had a lot of influences from games and other art forms. ![]() This game is the result of the input from all members on its team (7 developers and I think this is the real beauty of indie development). Anyway, either of the above or anything else can work.Ĭliqist – Can you explain in your own words what kind of game is Children of Morta?Īmir Fassihi – Children of Morta is an action roguelike game with a stress on narrative both in the form of predetermined and designed narrative and emergent narrative, and with a lot of stress on Family!Ĭliqist – What video-game, film, literature or artwork do you believe influenced Children of Morta?Īmir Fassihi – Well there are a lot. Thinking about death makes you more productive! A Dead Mage does not exist like we did not exist in the game industry but yet again it is a mage and you never know what can happen with magic! A Magi, as depicted in our logo, is an ancient Persian name and that way it is related to my ethnic roots, and those Magi are now dead. Some might be correct! Death happens a lot in videogames (Game Over), Mage is a popular videogame character. My background is in Engineering and I started game development with programming and then some design.Ĭliqist – Tell us a little about Dead Mage Studio, what’s the story behind the unusual name?Īmir Fassihi – Well there are many interpretations and ideas behind the name :). Amir Fassihi, the team lead for Dead Mage, was kind enough to set aside some time and answer my burning questions, enjoy.Ĭliqist – Can you tell us a little about yourself?Īmir Fassihi – My name is Amir Fassihi and I am the Team Lead and founder of Dead Mage. The player will pick any family member from the Bergson family, each with their own unique weapons and abilities.īeing the curious cat that I am I fired a message to the developers over at Dead Mage in the hopes of getting a bit more information about Children of Morta. One day this changes as they notice an evil corrupting effect on Mount Morta, and now with the player’s help they will seek out and defeat it. Plus the plot isn’t bad either considering it’s a roguelike game: the Bergson family has been living on Morta for generations by working the land peacefully. The flow of animation looks like one is watching a movie length GIF that is crammed with enough pixel-art to make even the most jaded SNES fan salivate. This interview is about a 2D hack n’ slash game set in 8 bit pixel style, yup just like pretty much any other game project you see premiering on crowd funding every week…gotcha! Children of Morta is everything you have seen in roguelike retro-games if it was turbo-charged and kicked up ten notches.
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